How video games are shaping boys, for better or for worse

Boys and young men aged 15-24 have doubled their gaming time to 10 hours weekly, impacting academics and work. While concerns about addiction and displaced activities persist, gaming provides a crucial social outlet and sense of belonging. Researchers suggest monitoring and engagement rather than banning.

How video games are shaping boys, for better or for worse
Boys and young men aged 15-24 have doubled their gaming time to 10 hours weekly, impacting academics and work. While concerns about addiction and displaced activities persist, gaming provides a crucial social outlet and sense of belonging. Researchers suggest monitoring and engagement rather than banning.