On a moon where everything can be made twice, Pragmata is interested in the things that can only happen once

Pragmata puts a six-shot pistol and a kid who draws crayon pictures against a moon base that can print entire cities on demand. Capcom's split-attention combat system—hack and shoot simultaneously, no shortcuts—mirrors the game's real argument: that friction is the point. In a world of infinite copies, the only things that matter are the ones nobody printed.

On a moon where everything can be made twice, Pragmata is interested in the things that can only happen once
Pragmata puts a six-shot pistol and a kid who draws crayon pictures against a moon base that can print entire cities on demand. Capcom's split-attention combat system—hack and shoot simultaneously, no shortcuts—mirrors the game's real argument: that friction is the point. In a world of infinite copies, the only things that matter are the ones nobody printed.